Settlement
A downloadable game
Release v0.5 (24-01-2024)
- BIG CHANGE! To move from one level to another it is necessary to pass over the stony slopes (adjacent to the level changes). Consequently, OLD MAPS ARE NOT COMPATIBLE!
- The stony slopes are removable, to prevent access from the other levels.
- Mushrooms, raw meat and fish can be cooked and become food without the kitchen (low yield) .
- If there is a bed, it is used, and one rests better.
- Multiple audio channels are managed to play multiple sounds simultaneously.
- The people and animals behind the trees are barely visible.
- Autojob: never enabled for soldiers and archers.
- Autojob can be enabled/disabled during gameplay (in "Options page" on the main page).
- Hunting: the hunter goes in search of an animal to capture and turn into meat.
- Enemies: Gnomes come and steal resources. Only soldiers can attack them.
- Minerals are more abundant on lower difficulty levels.
- In Options page: option to show character strength bar only when < 50%
- Wheat is sown from seeds and no longer from other wheat.
- The resource containers can be dismantled to reuse them in other places.
- The "C" key centers on the (approximate) point of the settlement (no more on people 1).
- When searching for available resources, the closest one is chosen.
- New tile for the marble veins.
- Added information to the help section.
- Bug fix.
New release:
0.4
- Right-click to exit task windows and return to the game.
- Hunting: traps (set by the hunter). Trap management is (for now) simplified.
- Animals (hare and sheep).
- Sound on/off.
- New page: Order list (where you can view and delete them).
- The hardness of the rock affects the speed of excavation (i.e. digging in granite is much slower than digging in clay).
- If <follow> is enabled, is shown who is followed.
- Autojob: unemployed characters could automatically change job and take over pending orders (on/off set in option page).
- Fixed a bug: error when selecting for <follow> a character that does not exist.
0.3
- Fishing. Raw fish must be cooked in the kitchen to become food.
- Hunger. If there is no food to eat, characters loose energy (depends on the level of the selected difficulty).
- If the energy of people decreases, the time required to complete work increases.
- Tree planting. The farmer plants new trees, which later become large (the tree, not the farmer) and can be cut down.
- Charcoal kiln. The woodcutter builds a charcoal kiln using 3 logs, and after a few days 3 coal is obtained.
- Kiln operator requests a shovel.
- Added health bar. It is shown only if health is less than the maximum.
- Wheat -> flour -> bread.
- Rebalanced agricultural production.
- People's statistics are shown graphically, not numerically.
- Fixed a bug in generating save filenames.
- Fixed a bug in saving paths.
- Fixed a bug: doesn't increase the cook's skill.
v0.2
- Merchant presence icon, with indicator of how long until departure.
- Possibility of digging tunnels to reach higher levels from lower levels.
- Dig a wall (impassable) in the slope between two levels.
- Construction of wooden or brick walls.
- From the load/save page, a button was included to return to the main menu
- Possibility of deleting save files.
- Walls can be removed
- To edit the work, the necessary tool must be available.
- Follow characters (number 1->9, 0 for disable)
- Slight recoloring of minerals.
- Sound effects (not yet all).
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v0,1
Create a new settlement in an unexplored land. Gathers resources and obtains minerals.
Build workshops to transform resources and create items to help people survive.
The game is still in development, currently there are no enemies and life is easy.
Food, for now, is not a problem yet!
The start menu has a link to a help with instructions on how to play the game.
Status | In development |
Author | u065430 |
Genre | Strategy, Simulation, Survival |
Tags | City Builder, Exploration, Procedural Generation, Real-Time |
Download
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Comments
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looks like it could be another rimworld, nice game :>
Thanks. I was inspired by Dwarf fortress.